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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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327afcc721
实现小鸡的冲刺攻击能力,包括: 1. 新增ChickSprint子弹类型及场景 2. 为EntityBase添加拖尾粒子效果 3. 添加攻击蓄力特效和音效 4. 调整小鸡的攻击冷却时间和冲刺倍率 5. 优化TickTool工具类添加until方法 6. 修改世界背景z-index避免遮挡 调整战斗平衡性: 1. 降低默认冲刺倍率 2. 修改测试波次配置 3. 增加新的攻击方式选项
31 lines
877 B
Plaintext
31 lines
877 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://bcvuuy2m0pke0"]
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[ext_resource type="Script" path="res://scripts/Statemachine/EffectController.gd" id="1_pt2rk"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_7cv4k"]
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[node name="EffectBase" type="Node2D"]
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script = ExtResource("1_pt2rk")
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[node name="sounds" type="Node2D" parent="."]
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unique_name_in_owner = true
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[node name="spawn" type="AudioStreamPlayer2D" parent="sounds"]
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[node name="particles" type="GPUParticles2D" parent="."]
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unique_name_in_owner = true
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amount = 30
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process_material = SubResource("ShaderMaterial_7cv4k")
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explosiveness = 1.0
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[node name="stage" type="ColorRect" parent="."]
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unique_name_in_owner = true
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offset_left = -50.0
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offset_top = -50.0
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offset_right = 50.0
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offset_bottom = 50.0
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color = Color(1, 1, 1, 0)
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[node name="animator" type="AnimationPlayer" parent="stage"]
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unique_name_in_owner = true
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