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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Statemachine/SublimateOptionHandler.gd
T
fallingshrimp 7a0cf96d7d feat: 添加武器升华系统及相关UI组件
实现武器升华功能,包括:
- 新增SublimateOption类处理升华选项
- 添加SublimateOptionHandler UI组件
- 在武器卡片中集成升华界面
- 重构武器描述生成逻辑
- 新增钻石资源消耗机制
- 优化UI布局和样式
- 修复多处类型引用错误
2026-05-10 11:49:17 +08:00

31 lines
853 B
GDScript

@tool
extends Control
class_name SublimateOptionHandler
signal apply()
@onready var nameLabel: Label = $%name
@onready var applyBtn: Button = $%applyBtn
@onready var costItemShow: ItemShow = $%costItem
var use: SublimateOption;
func _ready():
nameLabel.label_settings = nameLabel.label_settings.duplicate()
applyBtn.pressed.connect(
func():
if UIState.player.useItem({ItemStore.ItemType.DIAMOND: use.cost}):
apply.emit()
else:
UIState.showTip("钻石数量不足!", TipBox.MessageType.ERROR)
)
rebuildInfo()
func rebuildInfo():
if is_instance_valid(use):
nameLabel.label_settings.font_color = CategoryStore.qualityColorMap[use.quality]
nameLabel.label_settings.outline_color = CategoryStore.qualityColorMap[use.quality]
nameLabel.text = use.displayName
applyBtn.text = use.description
costItemShow.count = use.cost