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Dog-Lynx-And-HCN/scripts/Contents/Weapons/LGBTWeapon.gd
T
fallingshrimp 007f323482 refactor(武器系统): 重构武器能量消耗机制
移除全局武器升级能量消耗倍数,改为各武器独立设置升级能量消耗
调整矢量核心武器的属性计算和初始能量值
为所有武器类型添加升级时的能量消耗增量
2025-09-20 17:30:05 +08:00

25 lines
1.1 KiB
GDScript

@tool
extends Weapon
class_name LGBTWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["count"] += to * soulLevel
origin["power"] += 0.05 * to * soulLevel
origin["trace"] += 0.25 * to * soulLevel
origin["angle"] /= 1 + 0.05 * to * soulLevel
needEnergy += 1
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
var facingAngle = (get_global_mouse_position() - weaponPos).angle()
var startAngle = facingAngle - deg_to_rad(readStore("angle") * (readStore("count") / 2))
for i in range(int(readStore("count"))):
for j in BulletBase.generate(preload("res://components/Bullets/LGBTBullet.tscn"), entity, weaponPos, startAngle + deg_to_rad(readStore("angle") * i)):
var bullet: LGBTBullet = j
bullet.damage = readStore("atk")
bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
bullet.maxTraceTime = readStore("trace") * 1000
bullet.tracePower = readStore("power")
return true