mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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06413d204c
- 修改Oxygener武器属性,增加count字段控制篮球消耗 - 实现checkAttack方法检查篮球消耗 - 调整武器基础数值和描述 - 移除氧气火焰的击退效果 - 在Rooster角色中替换初始武器为Oxygener - 修复代码缩进问题
41 lines
1.8 KiB
Plaintext
41 lines
1.8 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://b5ebx8duvgtt5"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_8jd12"]
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[ext_resource type="Script" uid="uid://bjraoa0lwchon" path="res://scripts/Contents/Weapons/Oxygener.gd" id="2_thqd2"]
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[ext_resource type="Texture2D" uid="uid://gpwxs56alc7m" path="res://resources/weapons/oxygener.png" id="2_xmkcx"]
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[node name="Oxygener" instance=ExtResource("1_8jd12")]
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script = ExtResource("2_thqd2")
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avatarTexture = ExtResource("2_xmkcx")
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displayName = "氧化加农炮"
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quality = 0
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typeTopic = 2
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store = {
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"atk": 10.0,
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"count": 1,
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"fireatk": 5.0,
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"max-n": 7.0,
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"min-n": 2.0
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}
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storeType = {
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"atk": 0,
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"count": 1,
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"fireatk": 0,
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"max-n": 1,
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"min-n": 1
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}
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descriptionTemplate = "高速喷出[b]火焰[/b],造成$fireatk点伤害。小概率喷出[b]硝化火[/b],召唤$min-n~$max-n滴[b]浓硝酸[/b]围绕在火焰旁,每滴造成$atk点伤害。[b]火焰[/b]具有高额击退效果,[b]浓硝酸[/b]液滴的射程较短,每发射$count次火焰会消耗[color=yellow]1[/color]个[b]篮球[/b]。"
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cooldown = 50.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_xmkcx")
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[node name="name" parent="container/info" index="2"]
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displayName = "氧化加农炮"
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quality = 0
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typeTopic = 2
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[node name="description" parent="container" index="2"]
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text = "[center]高速喷出[b]火焰[/b],造成[color=cyan]5.00[/color]点伤害。小概率喷出[b]硝化火[/b],召唤[color=cyan]2[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b]围绕在火焰旁,每滴造成[color=cyan]10.00[/color]点伤害。[b]火焰[/b]具有高额击退效果,[b]浓硝酸[/b]液滴的射程较短,每发射[color=cyan]1[/color]次火焰会消耗[color=yellow]1[/color]个[b]篮球[/b]。[/center]"
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