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10 lines
234 B
Plaintext
10 lines
234 B
Plaintext
shader_type canvas_item;
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uniform vec2 percent=vec2(0,1);
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void fragment(){
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COLOR=vec4(0,0,0,1);
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if(UV.y<percent.x){
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COLOR.a*=UV.y/percent.x;
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}else if(UV.y>percent.y){
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COLOR.a*=1.0-(distance(UV.y,percent.y))/(1.0-percent.y);
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}
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} |