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15 lines
281 B
GDScript
15 lines
281 B
GDScript
extends BulletBase
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class_name ChickSprint
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func register():
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speed = 0
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damage = 20
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penerate = 1
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func ai():
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PresetBulletAI.lockLauncher(self, launcher, true)
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if !launcher.sprinting:
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tryDestroy()
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func destroy(beacuseMap: bool):
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if beacuseMap:
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launcher.takeDamage(self, 0.5)
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