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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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1fa8263667
移除所有子弹类中的register方法,将属性初始化移至其他位置 在BulletBase的trySplit和tryRefract方法中添加子子弹标记
20 lines
761 B
GDScript
20 lines
761 B
GDScript
extends BulletBase
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class_name BigLaser
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var dotTime: float = 100
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func spawn():
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CameraManager.shake(5000, 100) # 激光会运行5秒(5000毫秒),期间震屏超高强度
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CameraManager.playAnimation("bigLaser")
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baseDamage *= launcher.fields[FieldStore.Entity.ATTACK_SPEED]
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func ai():
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rotation = lerp_angle(rotation, ((get_global_mouse_position() - position).angle()), 0.1)
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position = launcher.texture.global_position
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func applyDot():
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hitbox.disabled = true
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await TickTool.millseconds(dotTime / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
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hitbox.disabled = false
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await TickTool.millseconds(dotTime / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
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await TickTool.frame() # 等至少一帧,防止跳帧导致没检测到伤害
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return true
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