mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
2dd47a4f3e
实现魔法导弹武器系统,包括: 1. 新增HOLD_LOOP发射类型武器 2. 添加魔法导弹子弹类实现追踪和分裂逻辑 3. 修改武器基类支持循环攻击模式 4. 更新角色控制器支持新武器类型 5. 添加相关资源文件和配置
35 lines
1.1 KiB
GDScript
35 lines
1.1 KiB
GDScript
extends BulletBase
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class_name MagicMissleBullet
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var powerScale: int = 3
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var speedV2: Vector2 = Vector2.ZERO
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var accelerating: bool = true
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var roundBullets: Array[MagicMissleBullet]
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func ai():
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if accelerating:
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rotation = lerp_angle(rotation, position.angle_to_point(get_global_mouse_position()), 0.1)
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speedV2 += (get_global_mouse_position() - position).normalized() * 1
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elif speed < 1:
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tryDestroy()
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speedV2 *= 0.995
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speed = speedV2.length()
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PresetBulletAI.forward(self , speedV2.angle())
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func succeedToHit(_dmg: float, entity: EntityBase):
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if powerScale > 0 && accelerating && roundBullets.count(self ) > 0:
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for i in randi_range(1, powerScale):
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("MagicMissle"),
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launcher,
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position,
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entity.position.angle_to_point(position) + PI + randf_range(-1, 1) * deg_to_rad(60)
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):
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if bullet is MagicMissleBullet:
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bullet.position += Vector2.from_angle(bullet.rotation) * 100
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bullet.speedV2 += Vector2.from_angle(bullet.rotation) * 30
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bullet.roundBullets = roundBullets
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bullet.powerScale = powerScale - 1
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roundBullets.append(bullet)
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powerScale = 0
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