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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/KukeChild.gd
T
fallingshrimp 2dfce67f53 feat(角色): 添加KukeChild角色并增强KukeMC能力
新增KukeChild角色及相关资源文件,包括贴图、场景和脚本
调整KukeMC属性,增加新攻击类型可召唤KukeChild
修改EntityBase基础逻辑,添加spawnTime属性和timeLived方法
移除Rooster.gd中未使用的heal方法
2025-09-14 14:39:50 +08:00

22 lines
702 B
GDScript

extends EntityBase
var masterMine: KukeMC
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 25
fields[FieldStore.Entity.OFFSET_SHOOT] = 2
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 0.1
attackCooldownMap[0] = 200
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 500)
tryAttack(0)
if timeLived() > 10000:
masterMine.tryHeal(100)
tryDie(null)
func attack(type):
if type == 0:
for i in randi_range(1, 3):
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
await TickTool.millseconds(randi_range(5, 25))