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Dog-Lynx-And-HCN/components/Bullets/Laser.tscn
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[gd_scene load_steps=7 format=3 uid="uid://bvri0nv1jrigf"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_3u4op"]
[ext_resource type="Shader" path="res://shaders/Laser.gdshader" id="2_h6cxi"]
[ext_resource type="Script" path="res://scripts/Contents/Bullets/Laser.gd" id="2_yy5sr"]
[sub_resource type="SpriteFrames" id="SpriteFrames_yip5k"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5n8cv"]
shader = ExtResource("2_h6cxi")
shader_parameter/color = Color(0.654902, 1, 1, 1)
shader_parameter/laser_width = 0.01
shader_parameter/soft_edge = 0.5
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_y85id"]
height = 300.0
[node name="Laser" instance=ExtResource("1_3u4op")]
script = ExtResource("2_yy5sr")
fields = {
0: 10,
1: 15,
2: 1
}
lifeTime = 1000.0
[node name="texture" parent="." index="0"]
rotation = 1.5708
sprite_frames = SubResource("SpriteFrames_yip5k")
[node name="rect" type="ColorRect" parent="texture" index="0"]
material = SubResource("ShaderMaterial_5n8cv")
offset_left = -10.0
offset_top = -300.0
offset_right = 10.0
[node name="hitbox" parent="." index="1"]
position = Vector2(150, 0)
rotation = 1.5708
shape = SubResource("CapsuleShape2D_y85id")