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Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/Diamond.gd
T

10 lines
264 B
GDScript

extends BulletBase
class_name Diamond
func ai():
var tracing = timeLived() < 1000
if tracing:
rotation = lerp_angle(rotation, position.angle_to_point(launcher.currentFocusedBoss.position), 0.1)
canDamageSelf = !tracing
forward(Vector2.from_angle(rotation))