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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 07:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Weapons/Bow.tscn
T
fallingshrimp 74285b3ccc feat(武器): 调整鸡毛弓的伤害计算和属性配置
- 提高攻击伤害系数从0.05到0.075
- 降低自身伤害系数从0.05到0.025
- 更新基础生命值消耗从1.0到2.0
- 移除能量需求相关配置
- 更新描述文本以匹配当前数值
2026-01-31 13:23:13 +08:00

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[gd_scene load_steps=4 format=3 uid="uid://dgka15811lrrj"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_fhedw"]
[ext_resource type="Script" uid="uid://1u8t36atj041" path="res://scripts/Contents/Weapons/Bow.gd" id="2_bou5i"]
[ext_resource type="Texture2D" uid="uid://7us1po711e3o" path="res://resources/weapons/鸡毛弓.png" id="2_ex3jl"]
[node name="Bow" instance=ExtResource("1_fhedw")]
script = ExtResource("2_bou5i")
avatarTexture = ExtResource("2_ex3jl")
displayName = "鸡毛弓"
quality = 2
costBeachball = 50
store = {
"atk": 5,
"count": 1,
"self": 2.0
}
storeType = {
"atk": 2,
"count": 1,
"self": 1
}
descriptionTemplate = "消耗$self点生命值,发射$count支[b]鸡毛箭[/b],每支造成当前飞行速度的$atk伤害。"
cooldown = 2000.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_ex3jl")
[node name="beachball" parent="container/info/infos" index="1"]
count = 50
[node name="name" parent="container/info" index="2"]
displayName = "鸡毛弓"
quality = 2
[node name="description" parent="container" index="2"]
text = "[center]消耗[color=cyan]2[/color]点生命值,发射[color=cyan]1[/color]支[b]鸡毛箭[/b],每支造成当前飞行速度的[color=cyan]500.0%[/color]伤害。[/center]"