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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 07:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Weapons/HXD.tscn
T
fallingshrimp e581a4e381 feat(武器): 调整茴香豆武器参数和效果
修改茴香豆武器的散射角度从40°降低到20°
添加反弹伤害衰减20%的机制
当特效纹理ID为1时不计入反弹次数
更新武器描述模板和数值计算
移除不再使用的HXDBoom特效脚本
2026-02-02 11:52:26 +08:00

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[gd_scene load_steps=4 format=3 uid="uid://bm5sw6mr71acq"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_h4ls7"]
[ext_resource type="Script" uid="uid://0xfj35jvi7ym" path="res://scripts/Contents/Weapons/HXD.gd" id="2_7tnwq"]
[ext_resource type="Texture2D" uid="uid://cvvtr2mmwo18r" path="res://resources/weapons/HXD.png" id="2_d5bd0"]
[node name="HXD" instance=ExtResource("1_h4ls7")]
script = ExtResource("2_7tnwq")
avatarTexture = ExtResource("2_d5bd0")
displayName = "咸亨记账簿"
quality = 3
typeTopic = 3
costBeachball = 4000
store = {
"atk": 4
}
descriptionTemplate = "发射$atk颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹$atk次,每次反弹对敌人造成$atk点伤害,有20%概率不计入反弹总次数。散射+20°,茴香豆每次反弹伤害-20%"
cooldown = 1000.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_d5bd0")
[node name="beachball" parent="container/info/infos" index="1"]
count = 4000
[node name="name" parent="container/info" index="2"]
displayName = "咸亨记账簿"
quality = 3
typeTopic = 3
[node name="description" parent="container" index="2"]
text = "[center]发射[color=cyan]4[/color]颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹[color=cyan]4[/color]次,每次反弹对敌人造成[color=cyan]4[/color]点伤害,有20%概率不计入反弹总次数。散射+20°,茴香豆每次反弹伤害-20%[/center]"