mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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e581a4e381
修改茴香豆武器的散射角度从40°降低到20° 添加反弹伤害衰减20%的机制 当特效纹理ID为1时不计入反弹次数 更新武器描述模板和数值计算 移除不再使用的HXDBoom特效脚本
34 lines
1.5 KiB
Plaintext
34 lines
1.5 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://bm5sw6mr71acq"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_h4ls7"]
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[ext_resource type="Script" uid="uid://0xfj35jvi7ym" path="res://scripts/Contents/Weapons/HXD.gd" id="2_7tnwq"]
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[ext_resource type="Texture2D" uid="uid://cvvtr2mmwo18r" path="res://resources/weapons/HXD.png" id="2_d5bd0"]
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[node name="HXD" instance=ExtResource("1_h4ls7")]
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script = ExtResource("2_7tnwq")
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avatarTexture = ExtResource("2_d5bd0")
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displayName = "咸亨记账簿"
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quality = 3
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typeTopic = 3
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costBeachball = 4000
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store = {
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"atk": 4
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}
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descriptionTemplate = "发射$atk颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹$atk次,每次反弹对敌人造成$atk点伤害,有20%概率不计入反弹总次数。散射+20°,茴香豆每次反弹伤害-20%"
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cooldown = 1000.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_d5bd0")
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[node name="beachball" parent="container/info/infos" index="1"]
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count = 4000
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[node name="name" parent="container/info" index="2"]
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displayName = "咸亨记账簿"
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quality = 3
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typeTopic = 3
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[node name="description" parent="container" index="2"]
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text = "[center]发射[color=cyan]4[/color]颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹[color=cyan]4[/color]次,每次反弹对敌人造成[color=cyan]4[/color]点伤害,有20%概率不计入反弹总次数。散射+20°,茴香豆每次反弹伤害-20%[/center]"
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