1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/Cogwheel.gd
T
fallingshrimp a05a288612 feat(武器): 为齿轮武器添加升华选项和增强效果
- 在Cogwheel.gd中添加5个升华选项,提供不同属性增强
- 修改齿轮子弹逻辑,支持旋转加速、重力吸附等新效果
- 调整MuyangDog的初始武器配置,将齿轮作为主武器
- 修复箭头武器的生命偷取值归零
- 初始化钻石库存为10个
2026-05-10 16:34:45 +08:00

52 lines
1.7 KiB
GDScript

extends BulletBase
class_name CogwheelBullet
var initialRotate: float = 0
var rotateSpeed: float = 0
var dotTime: float = 0
var slow: float = 0.2
var rotateExtra: float = 0
var atkSpeeddown: float = 0
var gravityForce: float = 0
func spawn():
slow *= initialRotate / 15.0
func ai():
PresetBulletAI.forward(self , rotation)
texture.rotation_degrees += rotateSpeed
if rotateSpeed < 0:
speed += slow
PresetBulletAI.trace(self , launcher.position, 0.1)
if position.distance_to(launcher.position) < 100:
tryDestroy()
else:
speed = initialSpeed * (rotateSpeed / initialRotate)
if rotateSpeed >= 0 and rotateSpeed / slow <= 0:
slow = 0.4
dotTime = 1000 / rotateSpeed
if rotateSpeed < 0:
rotateSpeed -= slow * (1 + rotateExtra)
else:
rotateSpeed -= slow
func applyDot():
hitbox.disabled = true
await TickTool.frame()
hitbox.disabled = false
await TickTool.millseconds(dotTime / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
await TickTool.frame() # 等至少一帧,防止跳帧导致没检测到伤害
return true
func succeedToHit(_dmg: float, entity: EntityBase):
entity.impluse((position - entity.getTrackingAnchor()).normalized() * gravityForce)
entity.fields[FieldStore.Entity.ATTACK_SPEED] *= 0.98 ** atkSpeeddown
func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float):
if newBullet is CogwheelBullet:
newBullet.initialRotate = initialRotate
newBullet.rotateSpeed = initialRotate
return newBullet
func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
if newBullet is CogwheelBullet:
newBullet.initialRotate = initialRotate
newBullet.rotateSpeed = initialRotate
return newBullet