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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Panels/MakeFeed.gd
T
fallingshrimp 2ec3d535c7 feat(饲料系统): 实现基于品质权重的饲料卡牌生成逻辑
添加 ArrayTool 工具类用于数组操作
在 FeedName 中增加 weight 方法获取品质权重
修改 MakeFeed 的卡牌生成逻辑,根据品质权重进行随机选择
2025-08-28 09:36:01 +08:00

74 lines
2.2 KiB
GDScript

@tool
extends FullscreenPanelBase
var selectedCount: int = 0
var refreshNeedBaseballCount = 100
@onready var avaliableFeeds: Node2D = $"%avaliableFeeds"
@onready var feedCards: HBoxContainer = $"%feedcards"
@onready var waveLabel: RichTextLabel = $"%wave"
@onready var countLabel: RichTextLabel = $"%count"
@onready var skipBtn: Button = $"%skipBtn"
@onready var refreshBtn: Button = $"%refreshBtn"
@onready var needBB: ItemShow = $"%needBB"
func _ready():
skipBtn.pressed.connect(
func():
finish()
)
refreshBtn.pressed.connect(
func():
if UIState.player.inventory[ItemStore.ItemType.BASEBALL] >= refreshNeedBaseballCount:
UIState.player.inventory[ItemStore.ItemType.BASEBALL] -= refreshNeedBaseballCount
refreshNeedBaseballCount *= 1 + randf_range(GameRule.refreshCountIncreasePercent.x, GameRule.refreshCountIncreasePercent.y)
regenerateCards()
)
for file in DirTool.listdir("res://components/Feeds/"):
var i = load(file).instantiate() as Feed
i.selected.connect(
func(applied: bool):
if applied:
selectedCount += 1
updateValue()
if selectedCount >= UIState.player.fields[FieldStore.Entity.FEED_COUNT_CAN_MADE]:
finish()
)
avaliableFeeds.add_child(i)
func beforeOpen():
selectedCount = 0
regenerateCards()
func clearCards():
for i in feedCards.get_children():
feedCards.remove_child(i)
avaliableFeeds.add_child(i)
func updateValue():
waveLabel.text = str(Wave.current + 1)
countLabel.text = str(UIState.player.fields[FieldStore.Entity.FEED_COUNT_CAN_MADE] - selectedCount)
needBB.count = refreshNeedBaseballCount
func finish():
Wave.next()
UIState.closeCurrentPanel()
func regenerateCards():
updateValue()
clearCards()
var feeds = generateCardByQuality()
for feed in feeds:
feed.show()
avaliableFeeds.remove_child(feed)
feedCards.add_child(feed)
func generateCardByQuality():
var feeds = []
for i in range(len(avaliableFeeds.get_children())):
var feed = avaliableFeeds.get_children()[i] as Feed
for j in range(feed.nameLabel.weight()):
feeds.append(i)
var result = []
for i in range(UIState.player.fields[FieldStore.Entity.FEED_COUNT_SHOW]):
feeds.shuffle()
result.append(avaliableFeeds.get_children()[feeds[0]])
feeds = ArrayTool.removeAll(feeds, feeds[0])
return result