1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/ParryBall.gd
T
fallingshrimp 3a8c48dae7 feat(子弹): 为魔法飞弹添加命中动画和音效
refactor(角色): 将MTY角色从猫头鹰改为狗熊宝宝并调整攻击逻辑

fix(子弹): 修复ParryBall和Parrier子弹的实例有效性检查

style(场景): 清理场景文件中的冗余属性

feat(工具): 为findClosetBulletCanDamage添加最大距离参数

chore(配置): 更新测试用的波次配置
2026-04-24 18:09:24 +08:00

30 lines
918 B
GDScript

extends BulletBase
class_name ParryBallBullet
var cycler: CycleTimer
var atk: float = 1
func spawn():
cycler = launcher.getOrCreateCycleTimer("parry")
cycler.host(self )
launcher.sprintMultiplier += 1
func destroy(_beacuseMap: bool):
if is_instance_valid(launcher):
launcher.sprintMultiplier -= 1
func ai():
PresetBulletAI.selfRotate(self , 5)
hitbox.disabled = !launcher.sprinting # 玩家在冲刺时气的碰撞箱才生效
hitbox.global_position = launcher.position
func succeedToHit(_dmg: float, entity: EntityBase): # 当撞到敌人时
for bullet in BulletBase.generate(
ComponentManager.getBullet("QKSword"),
launcher,
entity.position,
0
):
if bullet is QKSwordBullet:
bullet.baseDamage = atk
bullet.position = entity.texture.global_position + MathTool.sampleInRing(200, 500)
bullet.tracer = entity
bullet.look_at(entity.getTrackingAnchor()) # 生成的乾坤剑面向敌人