mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
ef6e21de78
修复子弹分裂和折射方法未返回子弹实例的问题,确保子弹能正确添加到场景中。同时在Rooster角色中添加非发布环境下的子弹分裂和折射调试配置。
27 lines
849 B
GDScript
27 lines
849 B
GDScript
extends BulletBase
|
|
class_name VectorStar
|
|
|
|
var tracer: EntityBase = null
|
|
var forwardTime: float = 1000
|
|
var forwarded: bool = false
|
|
var rotateSpeed: float = 1
|
|
|
|
func ai():
|
|
texture.rotation_degrees += rotateSpeed
|
|
rotateSpeed += 0.25
|
|
PresetBulletAI.forward(self, rotation)
|
|
if timeLived() <= forwardTime:
|
|
speed = 10 * ((forwardTime - timeLived()) / forwardTime)
|
|
else:
|
|
speed = (timeLived() - forwardTime) / 30
|
|
if is_instance_valid(tracer):
|
|
rotation = position.angle_to_point(tracer.getTrackingAnchor())
|
|
func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
|
|
if newBullet is VectorStar:
|
|
newBullet.forwarded = false
|
|
return newBullet
|
|
func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float):
|
|
if newBullet is VectorStar:
|
|
newBullet.forwarded = false
|
|
return newBullet
|