mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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32f1f545e2
- 调整格挡子弹的基础伤害为0 - 增加气力上限和格挡次数的可配置性 - 实现乾坤剑伤害随武器等级提升 - 更新武器描述文本以反映新机制 - 修复乾坤剑生命周期与生成速度的同步问题
27 lines
757 B
GDScript
27 lines
757 B
GDScript
extends BulletBase
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class_name QKSwordBullet
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var tracer: EntityBase
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var attackedTracer: bool = false
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var spawnSpeed: float = 1
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func register():
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spawnSpeed = randf_range(0.25, 1.75)
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animator.speed_scale = spawnSpeed
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lifeTime /= spawnSpeed
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func ai():
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if is_instance_valid(tracer) && !attackedTracer:
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look_at(tracer.getTrackingAnchor())
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if timeLived() > 1000 / spawnSpeed:
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PresetBulletAI.forward(self , rotation) # 前进
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hitbox.disabled = false
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else:
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hitbox.disabled = true
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func succeedToHit(_dmg: float, entity: EntityBase):
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if entity == tracer:
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attackedTracer = true # 只需要命中一次目标就不需要继续前进了
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EffectController.create(
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ComponentManager.getEffect("FooExplosion"),
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entity.texture.global_position
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).shot()
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