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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 08:21:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/QKSword.gd
T
fallingshrimp 32f1f545e2 feat(武器): 完善扶桑元神武器机制
- 调整格挡子弹的基础伤害为0
- 增加气力上限和格挡次数的可配置性
- 实现乾坤剑伤害随武器等级提升
- 更新武器描述文本以反映新机制
- 修复乾坤剑生命周期与生成速度的同步问题
2026-03-21 14:37:46 +08:00

27 lines
757 B
GDScript

extends BulletBase
class_name QKSwordBullet
var tracer: EntityBase
var attackedTracer: bool = false
var spawnSpeed: float = 1
func register():
spawnSpeed = randf_range(0.25, 1.75)
animator.speed_scale = spawnSpeed
lifeTime /= spawnSpeed
func ai():
if is_instance_valid(tracer) && !attackedTracer:
look_at(tracer.getTrackingAnchor())
if timeLived() > 1000 / spawnSpeed:
PresetBulletAI.forward(self , rotation) # 前进
hitbox.disabled = false
else:
hitbox.disabled = true
func succeedToHit(_dmg: float, entity: EntityBase):
if entity == tracer:
attackedTracer = true # 只需要命中一次目标就不需要继续前进了
EffectController.create(
ComponentManager.getEffect("FooExplosion"),
entity.texture.global_position
).shot()