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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Statemachine/EffectController.gd
T
fallingshrimp 0395019d5f feat(武器/特效): 新增扶桑元神武器及爆炸特效
添加扶桑元神武器相关资源及功能实现,包括:
- 新增武器图标、描述和属性配置
- 实现格挡子弹并生成乾坤剑的逻辑
- 添加符咒爆炸特效及相关动画资源
- 调整乾坤剑伤害值和生成位置
- 优化武器特效控制器支持纹理动画
2026-03-21 13:51:17 +08:00

55 lines
1.5 KiB
GDScript

extends Node2D
class_name EffectController
@export var oneShot: bool = true
@export var spawnSound: String = ""
@export var spawnAnimation: String = ""
@export var spawnTexture: String = ""
@onready var particles: GPUParticles2D = $"%particles"
@onready var sounds: Node2D = $"%sounds"
@onready var animator: AnimationPlayer = $"%animator"
@onready var texture: AnimatedSprite2D = $"%texture"
func _ready():
register()
particles.emitting = false
particles.one_shot = oneShot
var sound = sounds.get_node_or_null(spawnSound)
if sound and sound.stream:
sound.play()
if spawnAnimation:
animator.play(spawnAnimation)
if spawnTexture:
texture.play(spawnTexture)
func shot():
var childParticle = particles.duplicate() as GPUParticles2D
childParticle.emitting = true
add_child(childParticle)
if oneShot:
await childParticle.finished
childParticle.queue_free()
if spawnSound:
var sound: AudioStreamPlayer2D = sounds.get_node(spawnSound)
if sound.playing:
await sound.finished
if spawnAnimation:
if animator.is_playing():
await animator.animation_finished
if spawnTexture:
if texture.is_playing():
await texture.animation_finished
queue_free()
func register():
pass
static func create(scene: PackedScene, spawnPosition: Vector2, parent: Node = null) -> EffectController:
var cloned = scene.instantiate() as EffectController
cloned.global_position = spawnPosition
if parent:
parent.add_child(cloned)
else:
WorldManager.rootNode.add_child(cloned)
return cloned