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Files
Dog-Lynx-And-HCN/scripts/Tools/GameRule.gd
T
fallingshrimp 32f5adfce4 feat: 调整食物属性和游戏平衡参数
修改多种食物的属性值,包括西瓜、泡芙、塔克和牛奶的数值调整
提高敌人每波生命值和伤害增长的百分比
2025-08-28 14:30:27 +08:00

28 lines
1.7 KiB
GDScript

class_name GameRule
enum Difficulty {
EASY,
NORMAL,
HARD,
INSANE,
EXPERT,
MASTER,
}
static var difficulty: Difficulty = Difficulty.NORMAL # 难度倍数,可以写小数
static var allowFriendlyFire: bool = false # 是否允许友军伤害
static var bulletSpeedMultiplier: float = 1 # 子弹速度倍率
static var damageOffset: float = 0.2 # 伤害随机浮动比例,如20%即10的基础伤害会应用为8~12
static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随机偏移
static var itemDroppedSpawnOffset: float = 30 # 掉落物生成位置的随机偏移
static var appleDropRate: float = 0.1 # 苹果掉落概率
static var refreshCountIncreasePercent: Vector2 = Vector2(0.2, 0.75) # 刷新所需的棒球数量的增加的百分比
static var entityCountBoostPerWave: float = 0.1 # 每波敌人数量增加的百分比,倍数级
static var itemShowStayTime: int = 1500 # 物品展示组件如果设置了自动隐藏,那么隐藏前可以存活的时间
static var tipSpawnRateWhenGetDroppedItem: float = 0.25 # 当玩家获取到掉落物时,提示的概率
static var entityHealthIncreasePerWave: float = 0.1 # 每波敌人生命值增加的百分比,指数级
static var entityDamageIncreasePerWave: float = 0.05 # 每波敌人伤害增加的百分比,指数级
static var entityLevelOffsetByWave: float = 0.3 # 每波敌人等级根据当前波数随机浮动的比例
static var appleDropRateInfluenceByLuckValue: float = 0.02 # 幸运值对苹果掉率的影响
static var critRateInfluenceByLuckValue: float = 0.025 # 幸运值对暴击率的影响
static var penerateRateInfluenceByLuckValue: float = 0.03 # 幸运值对穿透率的影响