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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00
Files
Dog-Lynx-And-HCN/components/Bullets/HealingMissle.tscn
T
fallingshrimp 4990a3e300 feat(角色): 添加Gobo角色及相关资源
添加Gobo角色,包括武器、召唤物和治疗导弹功能
- 新增Gobo角色模型和动画资源
- 实现Gobo武器系统,可召唤Gobo单位
- 添加治疗导弹功能,Gobo受伤时会发射治疗友军
- 优化实体基础类,添加生命值初始化方法
- 修改子弹伤害判定逻辑,支持友军伤害设置
2026-01-28 20:20:55 +08:00

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[gd_scene load_steps=5 format=3 uid="uid://ds6yxgj6r8f4v"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_1wl5l"]
[ext_resource type="Texture2D" uid="uid://dpvk6pja35rdb" path="res://resources/items/apple-white.png" id="2_0jb7f"]
[ext_resource type="Script" uid="uid://d2ubbdwexom6t" path="res://scripts/Contents/Bullets/HealingMissle.gd" id="2_nxr84"]
[sub_resource type="SpriteFrames" id="SpriteFrames_nxr84"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_0jb7f")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[node name="HealingMissle" instance=ExtResource("1_1wl5l")]
script = ExtResource("2_nxr84")
speed = 1.0
lifeTime = 5000.0
allowFriendlyDamage = true
[node name="texture" parent="." index="0"]
modulate = Color(0.0068707466, 1, 0, 1)
scale = Vector2(0.44360867, 0.44360867)
sprite_frames = SubResource("SpriteFrames_nxr84")