1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 07:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Summons/Gobo.gd
T
fallingshrimp 4990a3e300 feat(角色): 添加Gobo角色及相关资源
添加Gobo角色,包括武器、召唤物和治疗导弹功能
- 新增Gobo角色模型和动画资源
- 实现Gobo武器系统,可召唤Gobo单位
- 添加治疗导弹功能,Gobo受伤时会发射治疗友军
- 优化实体基础类,添加生命值初始化方法
- 修改子弹伤害判定逻辑,支持友军伤害设置
2026-01-28 20:20:55 +08:00

33 lines
901 B
GDScript

extends SummonBase
class_name GoboSummon
var percent: float = 0.0
var healthSinceLastLaunch: float = 0
func initHealth(maxHealth: float):
super.initHealth(maxHealth)
healthSinceLastLaunch = maxHealth
func register():
fields[FieldStore.Entity.MOVEMENT_SPEED] = 1.5
healthChanged.connect(
func(newHealth):
if healthSinceLastLaunch - newHealth >= 1:
launch()
healthSinceLastLaunch = newHealth
)
func ai():
var target = BulletTool.findClosetBulletCanDamage(position, get_tree(), self)
if is_instance_valid(target):
move(target.position - position)
func launch():
for bullet in BulletBase.generate(
ComponentManager.getBullet("HealingMissle"),
self,
position,
position.angle_to_point(EntityTool.findClosetEntity(myMaster.position, get_tree(), isPlayer(), !isPlayer(), [self]).position)
):
if bullet is HealingMissleBullet:
bullet.baseDamage = health * percent * -1