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Files
Dog-Lynx-And-HCN/scripts/Statemachine/ColorBar.gd
T
2025-08-26 09:24:09 +08:00

34 lines
1.0 KiB
GDScript

@tool
extends Control
@export var minValue: float = 0
@export var maxValue: float = 100
@export var currentValue: float = 50
@export var backColor: Color
@export var middleColor: Color
@export var frontColor: Color
@export var speed1: float = 0.9
@export var speed2: float = 0.01
var middleValue = 0
var frontValue = 0
var forwardDirection = -1
func getPercent(value: float):
return (value - minValue) / (maxValue - minValue)
func setCurrent(value: float):
forwardDirection = sign(value - currentValue)
currentValue = value
func _ready():
middleValue = currentValue
frontValue = currentValue
func _draw():
draw_rect(Rect2(0, 0, size.x, size.y), backColor)
draw_rect(Rect2(0, 0, size.x * getPercent(middleValue), size.y), middleColor)
draw_rect(Rect2(0, 0, size.x * getPercent(frontValue), size.y), frontColor)
func _process(_delta: float) -> void:
middleValue = lerpf(middleValue, currentValue, speed1 if forwardDirection > 0 else speed2)
frontValue = lerpf(frontValue, currentValue, speed1 if forwardDirection < 0 else speed2)
queue_redraw()