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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Bullets/Wood.tscn
T
fallingshrimp 3691a06f8b feat: 添加深海角色和木制子弹相关功能
添加深海角色及其攻击逻辑,包括两种攻击方式:
1. 随机发射水泥子弹
2. 向目标发射三发追踪木制子弹
新增木制子弹资源及脚本,实现追踪效果
调整武器树和波次配置,将深海加入测试波次
优化水泥子弹和筷子子弹的动画效果
2026-04-05 14:23:47 +08:00

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[gd_scene format=3 uid="uid://jmpm68e3um3k"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_yfmqu"]
[ext_resource type="Script" uid="uid://bkopn3gee3qp1" path="res://scripts/Contents/Bullets/Wood.gd" id="2_f5eiv"]
[ext_resource type="Texture2D" uid="uid://bols4gt28y3a" path="res://resources/bullets/wood/wood.png" id="3_dol0b"]
[sub_resource type="SpriteFrames" id="SpriteFrames_dth5r"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_dol0b")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8j03k"]
size = Vector2(244, 32)
[node name="Wood" unique_id=5571707 instance=ExtResource("1_yfmqu")]
script = ExtResource("2_f5eiv")
displayName = "浮木"
penerate = 1.0
lifeTime = 5000.0
[node name="texture" parent="." index="0" unique_id=162977358]
scale = Vector2(0.4, 0.4)
sprite_frames = SubResource("SpriteFrames_dth5r")
[node name="hitbox" parent="." index="1" unique_id=175349408]
shape = SubResource("RectangleShape2D_8j03k")