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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Scenes/World.tscn
T
fallingshrimp 3698127345 feat(障碍物系统): 添加草墙障碍物及相关功能
实现草墙障碍物系统,包括以下主要变更:
- 新增草墙障碍物资源、脚本和场景
- 添加障碍物状态显示UI
- 扩展组件管理器支持障碍物类型
- 修改子弹系统以支持对障碍物的碰撞检测
- 调整实体碰撞层设置
- 为公鸡角色添加草墙武器

新增功能允许玩家放置可阻挡敌人的草墙障碍物,并显示其生命值状态
2026-01-27 20:52:26 +08:00

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[gd_scene load_steps=9 format=3 uid="uid://dmxi1ikn6avig"]
[ext_resource type="Script" uid="uid://d2oyyyg0b4qqd" path="res://scripts/Tools/Managers/WorldManager.gd" id="1_lxsxj"]
[ext_resource type="PackedScene" uid="uid://dfwg750a47ggx" path="res://components/Scenes/UI.tscn" id="2_04cdd"]
[ext_resource type="Texture2D" uid="uid://c33c8mtm4x3e3" path="res://resources/maps/Galaxy.png" id="4_oy4jj"]
[ext_resource type="Script" uid="uid://bs45p8w83d4b4" path="res://scripts/Tools/Managers/CameraManager.gd" id="5_mk7bv"]
[sub_resource type="Animation" id="Animation_ykpvi"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:zoom:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:zoom:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_kii8h"]
resource_name = "bigLaser"
length = 5.0
step = 0.1
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:zoom:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 2, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.5, 2)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:zoom:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 2, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.5, 2)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_44ixa"]
_data = {
&"RESET": SubResource("Animation_ykpvi"),
&"bigLaser": SubResource("Animation_kii8h")
}
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_lu72f"]
normal = Vector2(0, 1)
[node name="world" type="Node2D"]
y_sort_enabled = true
texture_filter = 1
script = ExtResource("1_lxsxj")
metadata/_edit_vertical_guides_ = [-1.0, 57.0]
[node name="spawner" type="MultiplayerSpawner" parent="."]
unique_name_in_owner = true
spawn_path = NodePath("..")
[node name="UI" parent="." instance=ExtResource("2_04cdd")]
[node name="camera" type="Camera2D" parent="."]
process_mode = 3
process_callback = 0
position_smoothing_enabled = true
script = ExtResource("5_mk7bv")
constantOffset = Vector2(0, -80)
[node name="animator" type="AnimationPlayer" parent="camera"]
unique_name_in_owner = true
libraries = {
&"": SubResource("AnimationLibrary_44ixa")
}
[node name="map" type="StaticBody2D" parent="." groups=["map"]]
collision_layer = 6
collision_mask = 6
metadata/_edit_lock_ = true
[node name="background" type="Sprite2D" parent="map"]
z_index = -100
scale = Vector2(5, 5)
texture = ExtResource("4_oy4jj")
metadata/_edit_lock_ = true
[node name="borderTop" type="CollisionShape2D" parent="map"]
position = Vector2(0, -1800)
shape = SubResource("WorldBoundaryShape2D_lu72f")
[node name="borderTop2" type="CollisionShape2D" parent="map"]
position = Vector2(0, 1800)
rotation = 3.1415927
shape = SubResource("WorldBoundaryShape2D_lu72f")
[node name="borderTop3" type="CollisionShape2D" parent="map"]
position = Vector2(2400, 0)
rotation = 1.5707964
shape = SubResource("WorldBoundaryShape2D_lu72f")
[node name="borderTop4" type="CollisionShape2D" parent="map"]
position = Vector2(-2400, 0)
rotation = -1.5707964
shape = SubResource("WorldBoundaryShape2D_lu72f")