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Files
Dog-Lynx-And-HCN/components/Weapons/PurpleCrystal.tscn
T
fallingshrimp debb450044 refactor(武器系统): 重构武器冷却和攻击逻辑
- 将CooldownTimer的startCooldown方法重命名为更简洁的start
- 为EntityBase添加weaponStore节点管理武器
- 修改武器攻击逻辑,现在由Weapon类自身处理冷却和攻击
- 调整武器卡片的UI布局和描述居中显示
- 为Rooster角色添加预设武器
2025-09-06 07:40:21 +08:00

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[gd_scene load_steps=4 format=3 uid="uid://c0n3igy4hucrg"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_hyubh"]
[ext_resource type="Script" path="res://scripts/Contents/Weapons/PurpleCrystal.gd" id="2_0xgcv"]
[ext_resource type="Texture2D" uid="uid://16yhngg3jpun" path="res://resources/weapons/purple-crystal.svg" id="2_wgtcw"]
[node name="PurpleCrystal" instance=ExtResource("1_hyubh")]
offset_right = 208.0
offset_bottom = 282.0
script = ExtResource("2_0xgcv")
avatarTexture = ExtResource("2_wgtcw")
displayName = "紫水晶簇"
costs = Array[int]([0, 1])
costCounts = Array[int]([50, 10])
descriptionTemplate = "撞击造成$atk点伤害。"
cooldown = 200.0
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_wgtcw")
[node name="name" parent="container/info" index="2"]
displayName = "紫水晶簇"
[node name="description" parent="container" index="2"]
text = "撞击造成[color=cyan]10.0[/color]点伤害。"