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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/Presets/PresetAIs.gd
T
fallingshrimp a7e05cff65 refactor(bullets): 重命名PresetsAI为PresetAIs并添加地图碰撞检测
将子弹AI预设类从PresetsAI重命名为PresetAIs
为BulletBase添加autoDestroyOnHitMap选项控制地图碰撞销毁
修改多个子弹脚本使用新的PresetAIs类名
为ChickSprint子弹添加地图碰撞伤害逻辑
2025-08-29 18:34:58 +08:00

13 lines
480 B
GDScript

class_name PresetAIs
static func lockLauncher(bullet: BulletBase, launcher: EntityBase, onTexture: bool = false):
bullet.position = launcher.texture.global_position if onTexture else launcher.position
static func forward(bullet: BulletBase, rotation: float):
bullet.forward(Vector2.from_angle(rotation))
static func trace(bullet: BulletBase, target: Vector2, speed: float):
bullet.rotation = lerp_angle(
bullet.rotation,
bullet.position.angle_to_point(target),
speed
)