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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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46ea2fc775
将子弹的伤害属性从`damage`重命名为`baseDamage`,并引入`damageMultipliers`数组支持多段伤害 为火山武器添加三段攻击音效并调整伤害倍率 更新相关武器和子弹脚本以适配新的伤害系统
20 lines
457 B
GDScript
20 lines
457 B
GDScript
extends BulletBase
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@onready var track: Node2D = $"%track"
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var readyTime: float = 1000
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func register():
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speed = 10
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func ai():
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if timeLived() < readyTime:
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PresetBulletAI.lockLauncher(self, launcher, true)
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PresetBulletAI.trace(self, launcher.currentFocusedBoss.getTrackingAnchor(), 0.8)
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hitbox.disabled = true
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else:
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track.visible = false
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hitbox.disabled = false
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PresetBulletAI.forward(self, rotation)
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baseDamage = speed / 5
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speed *= 1.15
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