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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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3dd5f06bbe
添加新角色MTY(猫头鹰)及其专属子弹MTYSprint - 实现MTY角色的基本属性和AI行为 - 添加MTYSprint子弹类型及碰撞检测 - 在Wave.gd中添加MTY的生成配置 - 扩展BulletTool工具类添加查找最近子弹功能
23 lines
701 B
GDScript
23 lines
701 B
GDScript
extends EntityBase
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class_name MTY
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 400
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.9
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attackCooldownMap[0] = 1500
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sprintMultiplier = 5
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func spawn():
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BulletBase.generate(ComponentManager.getBullet("MTYSprint"), self, position, 0)
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss)
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tryAttack(0)
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func attack(type: int):
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if type == 0:
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trySprint()
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return true
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func sprint():
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var target = BulletTool.findClosetBulletCanDamage(position, get_tree(), self)
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if is_instance_valid(target):
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var dir = (target.position - position).rotated(MathTool.randc_from([-1, 1]) * deg_to_rad(90))
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move(dir.normalized() * sprintMultiplier, true)
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