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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00
Files
Dog-Lynx-And-HCN/components/UI/DamageLabel.tscn
T
fallingshrimp 3ef2d9d133 refactor(fonts): remove unused font files and update related configurations
remove HarmonyOS and swyc fonts along with their import files
update project.godot and scene files to remove font references
add new gameplay documentation files
2025-09-30 12:40:12 +08:00

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[gd_scene load_steps=6 format=3 uid="uid://ccuucmpdsjgb3"]
[ext_resource type="Script" path="res://scripts/Statemachine/DamageLabel.gd" id="1_0q15u"]
[sub_resource type="LabelSettings" id="LabelSettings_valp2"]
font_size = 25
outline_size = 6
outline_color = Color(0, 0, 0, 1)
[sub_resource type="Animation" id="Animation_32dxy"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("anchor:position:y")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("anchor:scale:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("anchor:scale:y")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/3/type = "bezier"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("anchor:modulate:r")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_8y66m"]
resource_name = "show"
step = 0.05
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("anchor:position:y")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 0),
"points": PackedFloat32Array(20, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 20, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.25, 0.75, 1)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("anchor:scale:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 0),
"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.25, 0.75, 1)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("anchor:scale:y")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 0),
"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.25, 0.75, 1)
}
tracks/3/type = "bezier"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("anchor:modulate:a")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.25, 0.75, 1)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_8a1bh"]
_data = {
"RESET": SubResource("Animation_32dxy"),
"show": SubResource("Animation_8y66m")
}
[node name="DamageLabel" type="Node2D"]
z_index = 1
script = ExtResource("1_0q15u")
color1 = Color(1, 1, 1, 1)
[node name="anchor" type="Node2D" parent="."]
[node name="label" type="Label" parent="anchor"]
unique_name_in_owner = true
offset_left = -100.0
offset_top = -100.0
offset_right = 100.0
offset_bottom = 100.0
text = "%dmg%"
label_settings = SubResource("LabelSettings_valp2")
horizontal_alignment = 1
vertical_alignment = 1
[node name="animator" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_8a1bh")
}