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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Tools/WorldManager.gd
T

13 lines
224 B
GDScript

extends Node2D
class_name WorldManager
static var rootNode: Node2D
static var tree: SceneTree
func _ready():
tree = get_tree()
rootNode = self
func _physics_process(_delta):
if EntityBase.mobCount() == 0:
Wave.next()