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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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46ea2fc775
将子弹的伤害属性从`damage`重命名为`baseDamage`,并引入`damageMultipliers`数组支持多段伤害 为火山武器添加三段攻击音效并调整伤害倍率 更新相关武器和子弹脚本以适配新的伤害系统
29 lines
657 B
GDScript
29 lines
657 B
GDScript
extends BulletBase
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@export var allColor: GradientTexture1D = null
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@onready var leave1: Sprite2D = $"%leave1"
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@onready var leave2: Sprite2D = $"%leave2"
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@onready var leave3: Sprite2D = $"%leave3"
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@onready var leave4: Sprite2D = $"%leave4"
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var myColor: Color
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func register():
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speed = 0
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baseDamage = 1
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penerate = 1
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func spawn():
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myColor = allColor.gradient.sample(randf())
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setColor(myColor)
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func ai():
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rotation_degrees += 1
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PresetBulletAI.lockLauncher(self, launcher, true)
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func setColor(color: Color):
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leave1.modulate = Color(color) * 2
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leave2.modulate = Color(color) * 4
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leave3.modulate = Color(color) * 8
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leave4.modulate = Color.WHITE * 16
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