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Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/MushroomPickaxe.gd
T
fallingshrimp 46ea2fc775 feat(子弹系统): 重构伤害计算并添加音效
将子弹的伤害属性从`damage`重命名为`baseDamage`,并引入`damageMultipliers`数组支持多段伤害
为火山武器添加三段攻击音效并调整伤害倍率
更新相关武器和子弹脚本以适配新的伤害系统
2025-11-22 08:42:51 +08:00

17 lines
630 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 1 * to * soulLevel
origin["rate"] += 0.04 * to * soulLevel
origin["count"] += 1 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for j in BulletBase.generate(ComponentManager.getBullet("MushroomPickaxe"), entity, entity.texture.global_position, weaponPos.angle_to_point(get_global_mouse_position())):
var bullet: MushroomPickaxe = j
bullet.baseDamage = readStore("atk")
bullet.rate = readStore("rate")
bullet.count = readStore("count")
return true