mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
47608ed847
为熊、公鸡、母鸡等角色添加displayName属性 修改FullscreenPanelBase及相关面板以支持参数传递 完善GameOver面板显示凶手信息功能 调整部分角色的节点索引和状态栏位置
80 lines
2.5 KiB
GDScript
80 lines
2.5 KiB
GDScript
@tool
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extends FullscreenPanelBase
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var selectedCount: int = 0
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var refreshNeedBaseballCount = 100
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@onready var avaliableFeeds: Node2D = $"%avaliableFeeds"
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@onready var feedCards: HBoxContainer = $"%feedcards"
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@onready var waveLabel: RichTextLabel = $"%wave"
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@onready var countLabel: RichTextLabel = $"%count"
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@onready var skipBtn: Button = $"%skipBtn"
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@onready var refreshBtn: Button = $"%refreshBtn"
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@onready var needBB: ItemShow = $"%needBB"
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func _ready():
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skipBtn.pressed.connect(
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func():
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finish()
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)
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refreshBtn.pressed.connect(
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func():
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if UIState.player.inventory[ItemStore.ItemType.BASEBALL] >= refreshNeedBaseballCount:
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UIState.player.inventory[ItemStore.ItemType.BASEBALL] -= refreshNeedBaseballCount
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refreshNeedBaseballCount *= 1 + randf_range(GameRule.refreshCountIncreasePercent.x, GameRule.refreshCountIncreasePercent.y)
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regenerateCards()
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)
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for feedScene in DirTool.listdir("res://components/Feeds/"):
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if feedScene.get_extension() == "remap":
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feedScene = feedScene.substr(0, len(feedScene) - 6)
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print("正在从 %s 加载饲料卡" % feedScene)
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var feed = load(feedScene).instantiate() as Feed
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feed.selected.connect(
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func(applied: bool):
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if applied:
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selectedCount += 1
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updateValue()
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if selectedCount >= UIState.player.fields[FieldStore.Entity.FEED_COUNT_CAN_MADE]:
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finish()
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)
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avaliableFeeds.add_child(feed)
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func beforeOpen(_args: Array = []):
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selectedCount = 0
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regenerateCards()
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func clearCards():
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for i in feedCards.get_children():
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feedCards.remove_child(i)
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avaliableFeeds.add_child(i)
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func updateValue():
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waveLabel.text = str(Wave.current + 1)
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countLabel.text = str(UIState.player.fields[FieldStore.Entity.FEED_COUNT_CAN_MADE] - selectedCount)
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needBB.count = refreshNeedBaseballCount
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func finish():
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Wave.next()
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UIState.closeCurrentPanel()
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func regenerateCards():
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updateValue()
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clearCards()
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var feeds = generateCardByQuality()
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for feed in feeds:
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feed.show()
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feed.rebuildInfo()
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avaliableFeeds.remove_child(feed)
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feedCards.add_child(feed)
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func generateCardByQuality():
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var feeds = []
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for i in range(len(avaliableFeeds.get_children())):
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var feed = avaliableFeeds.get_children()[i] as Feed
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for j in range(feed.nameLabel.weight(UIState.player)):
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feeds.append(i)
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var result = []
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for i in range(UIState.player.fields[FieldStore.Entity.FEED_COUNT_SHOW]):
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feeds.shuffle()
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var feed = avaliableFeeds.get_children()[feeds[0]] as Feed
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feed.rebuildInfo()
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result.append(feed)
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feeds = ArrayTool.removeAll(feeds, feeds[0])
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return result
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