1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/Cat.gd
T
fallingshrimp b83273c812 feat(人物): 添加新角色cy的图片资源
fix(战斗): 调整Cat攻击伤害值从0.2降至0.01
refactor(动画): 简化EntityBase的受伤动画实现
perf(子弹): 优化ChickSprint伤害计算使用浮点数除法
2025-11-22 09:33:36 +08:00

21 lines
649 B
GDScript

extends EntityBase
class_name Maodie
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 75
fields[FieldStore.Entity.MOVEMENT_SPEED] = randf_range(0.5, 0.8)
attackCooldownMap[0] = randi_range(2500, 6000)
sprintMultiplier = randf_range(10, 35)
func ai():
PresetEntityAI.follow(self, currentFocusedBoss)
tryAttack(0, true)
func attack(type: int):
if type == 0:
for bullet in BulletBase.generate(ComponentManager.getBullet("ChickSprint"), self, position, 0):
if bullet is ChickSprint:
bullet.atk = 0.01
trySprint()
return true
func sprint():
move((currentFocusedBoss.position - position).normalized() * sprintMultiplier, true)