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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Wave.gd
T
fallingshrimp 4889c69bc8 feat(角色): 添加熊角色资源并调整相关配置
添加熊角色的图片和遮罩资源
调整熊角色的碰撞体大小和位置
修改红温着色器的透明度参数
将默认测试波次改为熊Boss
更新角色场景配置和粒子效果
2025-11-22 09:46:40 +08:00

101 lines
2.7 KiB
GDScript

class_name Wave
# 元数据
var entity: String
var minCount: int = 1
var maxCount: int = 1
var isBoss: bool = false
var from: float = 0
var to: float = 0
var per: int = 0
# 实例数据
var entityPosition: Vector2
func duplicate() -> Wave:
var wave = Wave.new()
wave.entity = entity
wave.minCount = minCount
wave.maxCount = maxCount
wave.isBoss = isBoss
wave.from = from
wave.to = to
wave.per = per
return wave
static var current: int = startWith(1)
static var WAVE_NORMAL = [
Wave.create("Hen", 1, 3, false, 0, INF, 1),
Wave.create("Cat", 1, 3, false, 0, INF, 1),
Wave.create("Dog", 1, 3, false, 0, INF, 1),
Wave.create("Chick", 0, 0, true, 9, INF, 15),
Wave.create("Bear", 0, 0, true, 19, INF, 10),
Wave.create("KukeMC", 0, 0, true, 14, INF, 20),
]
static var WAVE_TESTBOSS_ALL = [
Wave.create("Chick", 0, 0, true, 0, INF, 3),
Wave.create("KukeMC", 0, 0, true, 1, INF, 3),
Wave.create("Bear", 0, 0, true, 2, INF, 3),
]
static var WAVE_TESTBOSS_KUKE = [
Wave.create("KukeMC", 0, 0, true, 0, INF, 10),
]
static var WAVE_TESTBOSS_BEAR = [
Wave.create("Bear", 0, 0, true, 0, INF, 10),
]
static var WAVE_TESTBOSS_CHICK = [
Wave.create("Chick", 0, 0, true, 0, INF, 10),
]
static var WAVE_EMPTY = []
static var data = WAVE_TESTBOSS_BEAR
static func create(
entity_: String,
minCount_: int = 1,
maxCount_: int = 1,
isBoss_: bool = false,
from_: float = 0,
to_: float = 0,
per_: int = 0
) -> Wave:
var wave = Wave.new()
wave.entity = entity_
wave.minCount = minCount_
wave.maxCount = maxCount_
wave.isBoss = isBoss_
wave.from = from_
wave.to = to_
wave.per = per_
return wave
static func hasBoss() -> bool:
for wave in data:
if canSpawn(wave):
if wave.isBoss:
return true
return false
static func canSpawn(wave: Wave) -> bool:
return wave.from <= current and wave.to >= current and int(current - wave.from) % wave.per == 0
static func entityCountOf(wave: Wave) -> int:
if canSpawn(wave):
if wave.isBoss:
return 1
elif !hasBoss():
return randi_range(ceil(wave.minCount), floor(wave.maxCount * (1 + GameRule.entityCountBoostPerWave * current)))
return 0
static func spawn() -> Array:
var result: Array = []
for i in range(len(data)):
var wave: Wave = data[i]
for j in range(entityCountOf(wave)):
var currentWave = wave.duplicate()
currentWave.entityPosition = MathTool.randv2_range(500)
result.append(currentWave)
return result
static func next(waves: Array):
for wave in waves:
if wave is EncodedObjectAsID:
wave = instance_from_id(wave.get_instance_id())
EntityBase.generate(ComponentManager.getCharacter(wave.entity), wave.entityPosition, true, wave.isBoss)
current += 1
static func startWith(wave: int):
return wave - 1