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Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/HJM.gd
T
fallingshrimp baa4f2d725 feat(武器): 调整HJM武器的属性和召唤逻辑
修改HJM武器的攻击计算方式,从乘法改为加法
优化召唤物的移动速度和追踪距离
调整武器的基础属性和UI显示
增加子弹生成逻辑和伤害设置
更新武器配置和描述文本
2025-11-08 20:28:12 +08:00

13 lines
368 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["time"] /= 1 + 0.05 * to * soulLevel
origin["atk"] += 2 * to * soulLevel
return origin
func attack(entity: EntityBase):
var summon = entity.summon(ComponentManager.getSummon("HJM"))
summon.atk = readStore("atk")
summon.attackTime = readStore("time") * 1000
return true