mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 23:11:54 +08:00
4990a3e300
添加Gobo角色,包括武器、召唤物和治疗导弹功能 - 新增Gobo角色模型和动画资源 - 实现Gobo武器系统,可召唤Gobo单位 - 添加治疗导弹功能,Gobo受伤时会发射治疗友军 - 优化实体基础类,添加生命值初始化方法 - 修改子弹伤害判定逻辑,支持友军伤害设置
35 lines
1.3 KiB
GDScript
35 lines
1.3 KiB
GDScript
class_name BulletTool
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static func fromArea(area: Area2D) -> BulletBase:
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if area is BulletBase:
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return area as BulletBase
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else:
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return null
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static func canDamage(bullet: BulletBase, target: EntityBase) -> bool:
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if !bullet or !target or !bullet.launcher: return false
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if target.currentInvinsible: return false
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if !GameRule.allowFriendlyFire:
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if target.isPlayer() == bullet.launcher.isPlayer() and bullet.launcher.currentFocusedBoss != target and !bullet.allowFriendlyDamage:
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return false
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if !bullet.canDamageSelf:
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if target == bullet.launcher:
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return false
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return true
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static func findClosetBullet(to: Vector2, fromTree: SceneTree) -> BulletBase:
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var result: BulletBase = null
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var lastDistance = INF
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for bullet in fromTree.get_nodes_in_group("bullets"):
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if to.distance_to(bullet.position) < lastDistance:
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lastDistance = to.distance_to(bullet.position)
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result = bullet
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return result
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static func findClosetBulletCanDamage(to: Vector2, fromTree: SceneTree, target: EntityBase) -> BulletBase:
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var result: BulletBase = null
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var lastDistance = INF
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for bullet in fromTree.get_nodes_in_group("bullets"):
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if canDamage(bullet, target):
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if to.distance_to(bullet.position) < lastDistance:
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lastDistance = to.distance_to(bullet.position)
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result = bullet
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return result
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