mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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08f3067c7f
- 为所有子弹类型添加displayName属性用于显示 - 修改GameOver面板显示死亡原因,包含子弹名称和发射者 - 更新死亡原因文本格式为富文本样式 - 移除GameOver面板中多余的LabelSettings资源
16 lines
587 B
Plaintext
16 lines
587 B
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://db2cbgyyjpydp"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_cqre5"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/FireScan.gd" id="2_qprdp"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_4qcsn"]
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size = Vector2(50, 50)
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[node name="FireScan" instance=ExtResource("1_cqre5")]
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script = ExtResource("2_qprdp")
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displayName = "狱炎"
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lifeDistance = 200.0
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[node name="hitbox" parent="." index="1"]
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shape = SubResource("RectangleShape2D_4qcsn")
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