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Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/BigLaser.gd
T
fallingshrimp 4c077af28d fix(UI): 修正ColorBar默认值和DamageLabel文本显示
refactor(Bullets): 调整BigLaser和Diamond的旋转插值系数
feat(EntityBase): 添加掉落物提示概率控制
style(BossBar): 添加currentValue默认值和label对齐方式
docs(GameRule): 新增掉落物提示概率配置项
2025-08-28 08:22:13 +08:00

13 lines
330 B
GDScript

extends BulletBase
class_name BigLaser
func ai():
rotation = lerp_angle(rotation, ((get_global_mouse_position() - position).angle()), 0.15)
position = launcher.texture.global_position
func applyDot():
hitbox.disabled = true
await TickTool.millseconds(50)
hitbox.disabled = false
await TickTool.millseconds(50)
return true