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Files
Dog-Lynx-And-HCN/scripts/Statemachine/EntityStateBar.gd
T
fallingshrimp ef03aa2922 refactor(Statemachine): 重构实体状态栏和Boss栏逻辑
将EntityStateBar的_ready逻辑移到EntityBase中统一管理
修改BossBar的更新逻辑从_physics_process改为_process
调整Wave配置中Boss的出现波次从8改为1
2025-08-28 07:28:11 +08:00

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118 B
GDScript

extends Node
class_name EntityStateBar
@export var entity: EntityBase
@onready var healthBar: ColorBar = $"%health"