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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/NuclearBomb.gd
T
fallingshrimp 4c5842fb9e refactor(资源加载): 将preload替换为load以优化内存使用
统一使用load方法动态加载资源,减少启动时的内存占用
移动Manager类到Tools/Managers目录下
修复DirTool处理remap文件的问题
2025-09-21 12:53:15 +08:00

28 lines
825 B
GDScript

extends BulletBase
class_name NuclearBomb
@onready var label: Label = $"%label"
@onready var anchor: Node2D = $"%anchor"
@onready var warn: ShaderStage = $"%warn"
var countdown = 10000
var radius = 500
func spawn():
hitbox.disabled = true
hitbox.shape.radius = radius
anchor.global_rotation = 0
func ai():
speed *= 0.99
PresetBulletAI.forward(self, rotation)
if timeLived() > countdown:
tryDestroy()
else:
warn.size = Vector2.ONE * 2 * radius * (timeLived() / countdown)
label.text = "NUCLEAR WARNING %.1f" % ((countdown - timeLived()) / 1000)
func destroy(_b):
EffectController.create(load("res://components/Effects/NuclearExplosion.tscn"), global_position).shot()
hitbox.disabled = false
CameraManager.shake(5000, 500, func(_c, t, r): return t * r) # 震屏强度随进度递减
await TickTool.frame(5)