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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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4c5842fb9e
统一使用load方法动态加载资源,减少启动时的内存占用 移动Manager类到Tools/Managers目录下 修复DirTool处理remap文件的问题
19 lines
573 B
GDScript
19 lines
573 B
GDScript
extends EntityBase
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class_name Hen
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 100
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.3
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fields[FieldStore.Entity.OFFSET_SHOOT] = 10
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func ai():
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attackCooldownMap[0] = randi_range(1500, 4000)
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PresetEntityAI.follow(self, currentFocusedBoss, 300)
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tryAttack(0)
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func attack(type):
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if type == 0:
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var weaponPos = findWeaponAnchor("normal")
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for i in randi_range(1, 4):
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BulletBase.generate(load("res://components/Bullets/Star.tscn"), self, weaponPos, (currentFocusedBoss.position - position).angle())
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return true
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