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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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4c5842fb9e
统一使用load方法动态加载资源,减少启动时的内存占用 移动Manager类到Tools/Managers目录下 修复DirTool处理remap文件的问题
14 lines
584 B
GDScript
14 lines
584 B
GDScript
@tool
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extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 7 * to * soulLevel
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origin["count"] = 1 * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for i in BulletBase.generate(load("res://components/Bullets/Meowmere.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
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i.damage = readStore("atk")
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for i in readStore("count"):
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BulletBase.generate(load("res://components/Bullets/RainbowCat.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position()))
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