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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/Meowmere.gd
T
fallingshrimp 4c5842fb9e refactor(资源加载): 将preload替换为load以优化内存使用
统一使用load方法动态加载资源,减少启动时的内存占用
移动Manager类到Tools/Managers目录下
修复DirTool处理remap文件的问题
2025-09-21 12:53:15 +08:00

14 lines
584 B
GDScript

@tool
extends Weapon
func update(to, origin, _entity):
origin["atk"] += 7 * to * soulLevel
origin["count"] = 1 * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for i in BulletBase.generate(load("res://components/Bullets/Meowmere.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
i.damage = readStore("atk")
for i in readStore("count"):
BulletBase.generate(load("res://components/Bullets/RainbowCat.tscn"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position()))