1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/VectorStarWeapon.gd
T
fallingshrimp 4c5842fb9e refactor(资源加载): 将preload替换为load以优化内存使用
统一使用load方法动态加载资源,减少启动时的内存占用
移动Manager类到Tools/Managers目录下
修复DirTool处理remap文件的问题
2025-09-21 12:53:15 +08:00

20 lines
866 B
GDScript

@tool
extends Weapon
class_name VectorStarWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["forwardtime"] /= 1 + 0.02 * to * soulLevel
origin["mincount"] += 0.5 * to * soulLevel
origin["maxcount"] += 1.5 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for i in range(int(randi_range(readStore("mincount"), readStore("maxcount")))):
for j in BulletBase.generate(load("res://components/Bullets/VectorStar.tscn"), entity, weaponPos, deg_to_rad(randf_range(0, 360))):
var bullet: VectorStar = j
bullet.damage = readStore("atk")
bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
bullet.forwardTime = readStore("forwardtime") * 1000
return true