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Files
Dog-Lynx-And-HCN/scripts/Tools/Managers/WorldManager.gd
T
fallingshrimp 4c5842fb9e refactor(资源加载): 将preload替换为load以优化内存使用
统一使用load方法动态加载资源,减少启动时的内存占用
移动Manager类到Tools/Managers目录下
修复DirTool处理remap文件的问题
2025-09-21 12:53:15 +08:00

18 lines
368 B
GDScript

extends Node2D
class_name WorldManager
static var rootNode: Node2D
static var tree: SceneTree
static var runningTime: int = 0
func _ready():
tree = get_tree()
rootNode = self
func _physics_process(delta):
runningTime += delta * 1000
if EntityBase.mobCount() == 0 and runningTime > 3000:
UIState.setPanel("MakeFeed")
static func getTime():
return runningTime