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Dog-Lynx-And-HCN/components/Bullets/BigLaser.tscn
T
fallingshrimp 4e3425eda9 refactor: 重构资源路径和组件结构
- 将attackstar.svg从UI目录移动到resources/common目录
- 将VerticalColorBar.tscn从UI/Variants目录移动到根components目录
- 将LaserSummoner.tscn从Bullets/Common目录移动到Bullets根目录
- 移除调试日志打印语句
- 优化ItemStore.gd的getTexture方法默认值处理
- 更新相关场景和脚本中的资源引用路径
- 添加FeedFilter调试工具组件
- 优化ComponentManager初始化逻辑
2025-09-21 13:56:50 +08:00

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[gd_scene load_steps=2 format=3 uid="uid://ltqx7fyovhla"]
[ext_resource type="PackedScene" uid="uid://8gjjfju6p3fh" path="res://components/Bullets/LaserSummoner.tscn" id="1_ukbip"]
[node name="BigLaser" instance=ExtResource("1_ukbip")]
needEnergy = 100.0
knockback = 10.0
recoil = 4.0
[node name="rect" parent="texture" index="0"]
offset_top = 0.0
offset_bottom = 2000.0