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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
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Dog-Lynx-And-HCN/scripts/Tools/ItemStore.gd
T
fallingshrimp 4e3425eda9 refactor: 重构资源路径和组件结构
- 将attackstar.svg从UI目录移动到resources/common目录
- 将VerticalColorBar.tscn从UI/Variants目录移动到根components目录
- 将LaserSummoner.tscn从Bullets/Common目录移动到Bullets根目录
- 移除调试日志打印语句
- 优化ItemStore.gd的getTexture方法默认值处理
- 更新相关场景和脚本中的资源引用路径
- 添加FeedFilter调试工具组件
- 优化ComponentManager初始化逻辑
2025-09-21 13:56:50 +08:00

28 lines
581 B
GDScript

@tool
extends Node
class_name ItemStore
enum ItemType {
BASEBALL,
BASKETBALL,
APPLE,
BEACHBALL,
SOUL,
}
static var nameMap = {
ItemType.BASEBALL: "棒球",
ItemType.BASKETBALL: "篮球",
ItemType.APPLE: "苹果",
ItemType.BEACHBALL: "沙滩球",
ItemType.SOUL: "灵魂",
}
static var idMap = {
ItemType.BASEBALL: "baseball",
ItemType.BASKETBALL: "basketball",
ItemType.APPLE: "apple",
ItemType.BEACHBALL: "beachball",
ItemType.SOUL: "soul",
}
static func getTexture(type: ItemType) -> Texture2D:
return ComponentManager.getItemTexture(idMap.get(type, "baseball"))