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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
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Dog-Lynx-And-HCN/scripts/Contents/Weapons/Oxygener.gd
T
fallingshrimp 22072fbfc1 fix(Weapons/Oxygener): 调整武器属性加成系数
降低氧气生成器对攻击力和火属性攻击力的加成系数,以平衡游戏性
2026-01-25 20:04:46 +08:00

22 lines
870 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 0.3 * to * soulLevel
origin["fireatk"] += 0.1 * to * soulLevel
origin["max-n"] *= soulLevel
return origin
func attack(entity: EntityBase):
var bulletName = MathTool.randomChoiceFromWeights(["OxygenFire", "AcidN"], [10, 1])
for i in randi_range(readStore("min-n"), readStore("max-n")) if bulletName == "AcidN" else 1:
for bullet in BulletBase.generate(
ComponentManager.getBullet(bulletName),
entity,
entity.findWeaponAnchor("normal"),
entity.position.angle_to_point(get_global_mouse_position()),
):
if bullet is OxygenFire:
bullet.baseDamage = readStore("fireatk")
elif bullet is AcidN:
bullet.baseDamage = readStore("atk")