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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-02 17:31:55 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/Kernyr.gd
T
fallingshrimp 4f6225747a feat(游戏内容): 更新Kernyr角色属性和资源
- 修改Wave.gd中data的赋值逻辑,始终使用WAVE_JUSTJOKE
- 调整Kernyr角色的攻击冷却时间从1000增加到2000
- 更换Kernyr角色的贴图资源
- 新增A-Tree.tscn场景文件,包含武器和属性配置
2026-03-26 23:20:00 +08:00

39 lines
1.1 KiB
GDScript

extends EntityBase
class_name Kernyr
var attack1Angle = 0
var attack0State = 0
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 2000
fields[FieldStore.Entity.OFFSET_SHOOT] = 20
attackCooldownMap[0] = 2000
attackCooldownMap[1] = 100
attackCooldownMap[2] = 1000
func ai():
tryAttack(0)
tryAttack(1)
tryAttack(2)
func attack(type: int):
if type == 0:
var states = [
Vector2(-1, 1),
Vector2(1, 1),
Vector2(1, -1),
Vector2(-1, -1)
]
await sprintTo(currentFocusedBoss.position + 400 * states[attack0State % len(states)], 0.1)
attack0State += 1
BulletBase.generate(ComponentManager.getBullet("HeavyCrystal"), self , findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
elif type == 1:
BulletBase.generate(
ComponentManager.getBullet("Yangyi"),
self ,
position,
attack1Angle
)
attack1Angle += deg_to_rad(360.0 / 20)
elif type == 2:
for i in randi_range(7, 16):
BulletBase.generate(ComponentManager.getBullet("Diamond"), self , position + MathTool.sampleInCircle(20), rotation + deg_to_rad(randf_range(-90, 90)))